OSC 44 - Thanksgiving 2019 Q&A

Joe and Peter take a Thanksgiving break from dissecting game soundtracks and the critical five songs within them, in order to answer some questions that have been asked by listeners

TIME STAMPS:

1:41 - Non-game music we listen to

7:13 - Thoughts on karaoke

8:32 - One dream artist/band to do a game OST

9:27 - Favorite games to talk about so far

12:32 - Favorite games the other person has presented

15:52 - Playing the games the other person presented

18:07 - Favorite gaming and non-gaming song

22:14 - Favorite score from a movie

23:33 - Swapping two game composers for the funniest results

26:04 - Podcasts we listen to on our feeds

33:19 - A good first episode of Original Soundchat to listen to

40:01 - Games you love, soundtracks you don’t

42:43 - When a soundtrack sold you on a game

45:41 - Favorite OCRemix song with lyrics

49:19 - When a game soundtrack ruined a moment

51:01 - Favorite system soundfonts

54:22 - Remaking chiptune games with full orchestral soundtracks

56:27 - The state of video game music’s cultural stigma

1:02:12 - Remixing any video game song we want

1:04:00 - Thanksgiving and Black Friday traditions

1:08:18 - Gaming backlogs for 2019 releases

1:12:44 - Teases of future podcast episodes

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 43 - Ultimate Marvel VS Capcom 3 & Yakuza Kiwami 2

Peter manages the pre-launch hype and rights management that comes with the fate of two worlds in Marvel vs. Capcom 3 (and its Ultimate re-release) and Joe goes head-to-head with the Japanese crime series' best villain in the Dragon of Kansai with Norihiko Hibino's work in Yakuza 2 (and its Kiwami remake).

TIME STAMPS:

2:22 - Composer Headlines

4:28 - GAME 1: ULTIMATE MARVEL VS. CAPCOM 3

27:52 - Composer History: Hideyuki Fukasawa

35:43 - Critical Track #1

37:36 - Critical Track #2

40:16 - Critical Track #3

42:54 - Critical Track #4

45:30 - Critical Track #5

46:56 - Cutting Room Floor

55:53 - Transition

57:56 - GAME 2: YAKUZA KIWAMI 2

1:16:12 - Composer History: Norihiko Hibino

1:25:29 - Critical Track #1

1:27:52 - Critical Track #2

1:30:44 - Critical Track #3

1:34:07 - Critical Track #4

1:36:48 - Critical Track #5

1:39:59 - Cutting Room Floor

1:44:58 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 42 - Pokkén Tournament & Pokémon Red & Blue

Joe relishes in the game concept of his dreams with a Pocket Monsters fighting game in Pokkén Tournament and Peter explores the worldwide phenomenon of the first video game he owned with Junichi Masuda's work in Pokémon Red & Blue.

TIME STAMPS:

2:22 - Composer Headlines

4:56 - GAME 1: POKKÉN TOURNAMENT

20:41 - Composer History: Hiroki Hashimoto

23:53 - Critical Track #1

26:06 - Critical Track #2

28:11 - Critical Track #3

29:43 - Critical Track #4

31:29 - Critical Track #5

33:29 - Cutting Room Floor

36:54 - Transition

37:55 - GAME 2: POKÉMON RED & BLUE

1:01:43 - Composer History: Junichi Masuda

1:12:17 - Critical Track #1

1:15:38 - Critical Track #2

1:17:14 - Critical Track #3

1:19:54 - Critical Track #4

1:23:02 - Critical Track #5

1:25:44 - Cutting Room Floor

1:35:28 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 41 - Red Dead Redemption & Sly 2: Band of Thieves

Peter dives into the open world of the Western frontier in order to see his family again in Red Dead Redemption and Joe joins stealthy anthropomorphic animal friends to retrieve robotic owl body parts with Peter McConnell's work in Sly 2: Band of Thieves.

TIME STAMPS:

2:04 - Composer Headlines

5:28 - GAME 1: RED DEAD REDEMPTION

22:20 - Composer History: Woody Jackson

32:43 - Critical Track #1

36:20 - Critical Track #2

38:27 - Critical Track #3

42:11 - Critical Track #4

45:19 - Critical Track #5

47:44 - Cutting Room Floor

52:45 - Transition

53:47 - GAME 2: SLY 2: BAND OF THIEVES

1:22:35 - Composer History: Peter McConnell

1:30:12 - Critical Track #1

1:31:38 - Critical Track #2

1:34:23 - Critical Track #3

1:39:14 - Critical Track #4

1:42:09 - Critical Track #5

1:45:19 - Cutting Room Floor

1:53:13 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 40 - Luigi's Mansion & Zero Escape: 999

Joe explores a spooky mansion while humming during the eradication of ghosts in Luigi's Mansion and Peter participates in the Nonary Game by solving escape rooms with Shinji Hosoe's work in Nine Hours, Nine Persons, Nine Doors.

TIME STAMPS:

2:28 - Composer Headlines

5:33 - GAME 1: LUIGI'S MANSION

30:47 - Composer History: Kazumi Totaka

42:27 - Critical Track #1

44:20 - Critical Track #2

46:47 - Critical Track #3

48:29 - Critical Track #4

49:55 - Critical Track #5

51:55 - Cutting Room Floor

57:25 - Transition

58:24 - GAME 2: NINE HOURS, NINE PERSONS, NINE DOORS

1:18:06 - Composer History: Shinji Hosoe

1:27:12 - Critical Track #1

1:29:32 - Critical Track #2

1:31:20 - Critical Track #3

1:35:05 - Critical Track #4

1:37:06 - Critical Track #5

1:39:12 - Cutting Room Floor

1:44:33 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 39 - Call of Duty 4 & Oxenfree

THIS WEEK: Peter takes a listen through the first-person shooter that refined the genre and changed the industry in Call of Duty 4: Modern Warfare and Joe communicates with ghosts by using a radio with Andrew Rohrmann's work in Oxenfree.

TIME STAMPS:

2:44 - Composer Headlines

4:31 - GAME 1: CALL OF DUTY 4: MODERN WARFARE

26:20 - Composer History: Stephen Barton

34:33 - Critical Track #1

36:18 - Critical Track #2

38:58 - Critical Track #3

40:49 - Critical Track #4

44:44 - Critical Track #5

46:56 - Cutting Room Floor

51:03 - Transition

51:59 - GAME 2: OXENFREE

1:18:21 - Composer History: Andrew Rohrmann

1:25:21 - Critical Track #1

1:28:01 - Critical Track #2

1:30:30 - Critical Track #3

1:32:09 - Critical Track #4

1:34:00 - Critical Track #5

1:35:53 - Cutting Room Floor

1:40:26 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 38 - Silent Hill 2 & The Witcher 3

Joe wanders through the fog in a town that has something wrong with it in Silent Hill 2 and Peter battles an open world while tracking monsters to find his ward with Marcin Przybyłowicz's work in The Witcher 3: Wild Hunt.

TIME STAMPS:

2:38 - Composer Headlines

6:31 - GAME 1: SILENT HILL 2

45:50 - Composer History: Akira Yamaoka

1:00:46 - Critical Track #1

1:03:05 - Critical Track #2

1:05:12 - Critical Track #3

1:06:33 - Critical Track #4

1:08:04 - Critical Track #5

1:12:33 - Cutting Room Floor

1:21:48 - Transition

1:23:08 - GAME 2: THE WITCHER 3: WILD HUNT

1:42:19 - Composer History: Marcin Przybyłowicz

1:49:37 - Critical Track #1

1:51:56 - Critical Track #2

1:53:46 - Critical Track #3

1:55:49 - Critical Track #4

1:57:52 - Critical Track #5

2:00:16 - Cutting Room Floor

2:06:06 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 37 - Shovel Knight & Skullgirls

Peter takes on the Order of No Quarter with a trusty spade in hand in Shovel Knight and Joe fights monster girls in order to claim a secret power with Vincent Diamante's work in Skullgirls.

TIME STAMPS:

2:35 - Composer Headlines

3:58 - GAME 1: SHOVEL KNIGHT

23:39 - Composer History: Manami Matsumae

36:01 - Critical Track #1

38:35 - Critical Track #2

40:42 - Critical Track #3

43:02 - Critical Track #4

46:33 - Critical Track #5

49:28 - Cutting Room Floor

55:45 - Transition

57:48 - GAME 2: SKULLGIRLS

1:20:08 - Composer History: Vincent Diamante

1:25:07 - Critical Track #1

1:27:39 - Critical Track #2

1:29:27 - Critical Track #3

1:31:29 - Critical Track #4

1:33:26 - Critical Track #5

1:36:06 - Cutting Room Floor

1:44:03 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 36 - Bioshock Infinite & Doki Doki Literature Club

Peter travels to a city in the clouds to wipe away the debt in BioShock Infinite and Joe writes poetry in a happy visual novel with cute girls with Dan Salvato's work in Doki Doki Literature Club.

TIME STAMPS:

1:34 - Composer Headlines

3:25 - GAME 1: BIOSHOCK INFINITE

26:14 - Composer History: Garry Schyman

39:29 - Critical Track #1

41:58 - Critical Track #2

44:39 - Critical Track #3

46:52 - Critical Track #4

50:10 - Critical Track #5

53:42 - Cutting Room Floor

1:00:46 - Transition

1:01:41 - GAME 2: DOKI DOKI LITERATURE CLUB

1:20:55 - Composer History: Dan Salvato

1:24:50 - Critical Track #1

1:26:31 - Critical Track #2

1:28:22 - Critical Track #3

1:42:03 - Critical Track #4

1:43:53 - Critical Track #5

1:46:12 - Cutting Room Floor

1:54:41 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 35 - Ace Attorney: Spirit of Justice & VVVVVV

Peter channels spirits into a courtroom through a Divination Séance in Phoenix Wright: Ace Attorney - Spirit of Justice and Joe inverts gravity to avoid jumping into spikes with Magnus Pålsson's work in VVVVVV.

TIME STAMPS:

2:28 - Composer Headlines

4:49 - GAME 1: PHOENIX WRIGHT: ACE ATTORNEY - SPIRIT OF JUSTICE

27:47 - Composer History: Noriyuki Iwadare

40:23 - Critical Track #1

42:34 - Critical Track #2

45:59 - Critical Track #3

48:28 - Critical Track #4

51:09 - Critical Track #5

54:57 - Cutting Room Floor

1:04:04 - Transition

1:05:30 - GAME 2: VVVVVV

1:19:05 - Composer History: Magnus Pålsson

1:24:35 - Critical Track #1

1:26:16 - Critical Track #2

1:27:47 - Critical Track #3

1:29:54 - Critical Track #4

1:31:35 - Critical Track #5

1:33:04 - Cutting Room Floor

1:38:34 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 34 - Ni No Kuni & Link's Awakening

Joe dives into a world of collaboration between Level-5 and Studio Ghibli in Ni no Kuni: Wrath of the White Witch and Peter wakes up on Koholint Island to free the Wind Fish with Minako Hamano's work in The Legend of Zelda: Link's Awakening.

TIME STAMPS:

1:51 - Composer Headlines

4:42 - GAME 1: GEARS OF WAR

28:10 - Composer History: Kevin Riepl

41:44 - Critical Track #1

43:48 - Critical Track #2

46:04 - Critical Track #3

48:20 - Critical Track #4

50:27 - Critical Track #5

52:12 - Cutting Room Floor

58:09 - Transition

59:17 - GAME 2: EARTHBOUND

1:18:22 - Composer History: Keiichi Suzuki

1:25:24 - Critical Track #1

1:27:27 - Critical Track #2

1:29:46 - Critical Track #3

1:31:50 - Critical Track #4

1:33:58 - Critical Track #5

1:37:34 - Cutting Room Floor

1:42:20 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 33 - Gears of War & Earthbound

Peter revs up the chainsaw in his Lancer rifle to deal with the Locust horde in Gears of War and Joe harnesses his latent psychic abilities to stop the apocalypse with Keiichi Suzuki's work in Earthbound.

TIME STAMPS:

1:17 - Composer Headlines

3:28 - GAME 1: GEARS OF WAR

21:19 - Composer History: Kevin Riepl

28:46 - Critical Track #1

30:21 - Critical Track #2

32:07 - Critical Track #3

34:02 - Critical Track #4

35:47 - Critical Track #5

37:24 - Cutting Room Floor

40:48 - Transition

41:43 - GAME 2: EARTHBOUND

1:09:06 - Composer History: Keiichi Suzuki

1:13:36 - Critical Track #1

1:15:13 - Critical Track #2

1:17:00 - Critical Track #3

1:18:42 - Critical Track #4

1:21:35 - Critical Track #5

1:23:43 - Cutting Room Floor

1:28:18 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 32 - Batman: Arkham City & Assassin's Creed II

Joe becomes the night by gliding over Gotham and dealing with an open villain prison in Batman: Arkham City and Peter uses double hidden blades to stab through Italian treachery with Jesper Kyd's work in Assassin's Creed II.

TIME STAMPS:

2:24 - Composer Headlines

7:00 - GAME 1: BATMAN: ARKHAM CITY

34:09 - Composer History: Nick Arundel

38:07 - Critical Track #1

39:57 - Critical Track #2

41:54 - Critical Track #3

43:34 - Critical Track #4

46:46 - Critical Track #5

50:44 - Cutting Room Floor

55:03 - Transition

56:02 - GAME 2: ASSASSIN'S CREED II

1:16:20 - Composer History: Jesper Kyd

1:26:25 - Critical Track #1

1:28:59 - Critical Track #2

1:31:19 - Critical Track #3

1:33:44 - Critical Track #4

1:36:09 - Critical Track #5

1:38:53 - Cutting Room Floor

1:44:24 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

Darren Korb Interview (BONUS TRACKS)

We talk to video game composer Darren Korb (Bastion, Transistor, Pyre, Hades) and ask about his origin, creative process, and favorite tracks. Also, what does he think of the Critical Five tracks from our Bastion episode?

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 31 - Paper Mario TTYD & Until Dawn

Peter embraces the positive jumping energy within the last game of its kind in Paper Mario: The Thousand-Year Door and Joe weaves a web of consequences in a high-school slasher adventure with Jason Graves' work in Until Dawn.

TIME STAMPS:

2:03 - GAME 1: PAPER MARIO: THE THOUSAND-YEAR DOOR

20:46 - Composer History: Yuka Tsujiyoko

26:16 - Critical Track #1

28:44 - Critical Track #2

31:43 - Critical Track #3

34:01 - Critical Track #4

37:17 - Critical Track #5

39:07 - Cutting Room Floor

47:03 - Transition

48:04 - GAME 2: UNTIL DAWN

1:16:18 - Composer History: Jason Graves

1:20:07 - Critical Track #1

1:22:16 - Critical Track #2

1:24:05 - Critical Track #3

1:26:03 - Critical Track #4

1:28:34 - Critical Track #5

1:32:53 - Cutting Room Floor

1:38:30 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 30 - Chrono Trigger & Life is Strange

Joe travels through time to present one of the most revered games and soundtracks ever made in Chrono Trigger and Peter mulls over the consequences of the butterfly effect through a high school lens with Jonathan Morali's work in Life Is Strange.

TIME STAMPS:

2:05 - GAME 1: CHRONO TRIGGER

28:17 - Composer History: Yasunori Mitsuda

43:28 - Critical Track #1

44:57 - Critical Track #2

48:09 - Critical Track #3

50:50 - Critical Track #4

52:45 - Critical Track #5

55:26 - Cutting Room Floor

1:04:14 - Transition

1:05:17 - GAME 2: LIFE IS STRANGE

1:26:14 - Composer History: Jonathan Morali

1:31:00 - Critical Track #1

1:33:33 - Critical Track #2

1:37:12 - Critical Track #3

1:40:59 - Critical Track #4

1:43:25 - Critical Track #5

1:47:03 - Cutting Room Floor

1:56:36 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 29 - Uncharted 3 & Celeste

Peter looks into how a TV bounty hunter's adventures inspired the score for a globe-trotting video game hero in Uncharted 3: Drake's Deception and Joe reflects on the synergy between climbing a mountain and overcoming your inner struggles with Lena Raine's work in Celeste.

TIME STAMPS:

1:32 - GAME 1: UNCHARTED 3: DRAKE'S DECEPTION

22:34 - Composer History: Greg Edmonson

29:58 - Critical Track #1

32:13 - Critical Track #2

34:20 - Critical Track #3

37:24 - Critical Track #4

39:46 - Critical Track #5

42:32 - Cutting Room Floor

47:11 - Transition

48:00 - GAME 2: CELESTE

1:08:10 - Composer History: Lena Raine

1:19:28 - Critical Track #1

1:21:20 - Critical Track #2

1:23:34 - Critical Track #3

1:26:29 - Critical Track #4

1:28:51 - Critical Track #5

1:33:13 - Cutting Room Floor

1:42:59 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 28 - World of Goo & Hotel Dusk

Joe investigates how game jams and paying it forward changed the indie scene for the better in World of Goo and Peter hypothesizes about the way monochromatic rotoscoping cuts through colored brushstrokes with Satoshi Okubo's work in Hotel Dusk: Room 215.

TIME STAMPS:

2:11 - GAME 1: WORLD OF GOO

18:28 - Composer History: Kyle Gabler

29:28 - Critical Track #1

32:00 - Critical Track #2

34:06 - Critical Track #3

36:29 - Critical Track #4

38:53 - Critical Track #5

40:52 - Cutting Room Floor

44:05 - Transition

45:21 - GAME 2: HOTEL DUSK: ROOM 215

1:02:12 - Composer History: Satoshi Okubo

1:05:13 - Critical Track #1

1:07:31 - Critical Track #2

1:10:12 - Critical Track #3

1:13:32 - Critical Track #4

1:16:11 - Critical Track #5

1:18:36 - Cutting Room Floor

1:23:57 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 27 - Street Fighter V & Dragon Ball FighterZ

Peter dissects the struggles of a difficult fighting game launch under tremendous expectations in Street Fighter V: Arcade Edition and Joe praises the ideal realization of his favorite anime of all time with Toshiyuki Kishi's work in Dragon Ball FighterZ.

TIME STAMPS:

2:17 - GAME 1: STREET FIGHTER V: ARCADE EDITION

19:25 - Composer History: Masahiro Aoki

27:21 - Critical Track #1

29:53 - Critical Track #2

32:09 - Critical Track #3

35:15 - Critical Track #4

37:04 - Critical Track #5

39:41 - Cutting Room Floor

48:48 - Transition

50:09 - GAME 2: DRAGON BALL FIGHTERZ

1:17:11 - Composer History: Toshiyuki Kishi

1:20:44 - Critical Track #1

1:22:13 - Critical Track #2

1:24:03 - Critical Track #3

1:26:33 - Critical Track #4

1:29:09 - Critical Track #5

1:31:29 - Cutting Room Floor

1:37:58 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 26 - Florence & Fire Emblem Awakening

Joe highlights the wonderful simplicity of a 30-minute mobile game's emotional score in Florence and Peter uncovers the casually romantic efforts to save a strategy RPG series on the brink with Rei Kondoh's work in Fire Emblem Awakening.

TIME STAMPS:

2:07 - GAME 1: FLORENCE

20:31 - Composer History: Kevin Penkin

29:04 - Critical Track #1

31:11 - Critical Track #2

32:56 - Critical Track #3

34:56 - Critical Track #4

37:10 - Critical Track #5

40:21 - Cutting Room Floor

45:30 - Transition

47:00 - GAME 2: FIRE EMBLEM AWAKENING

1:05:57 - Composer History: Rei Kondoh

1:10:16 - Critical Track #1

1:12:53 - Critical Track #2

1:15:24 - Critical Track #3

1:18:16 - Critical Track #4

1:20:28 - Critical Track #5

1:22:34 - Cutting Room Floor

1:28:44 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia