OSC 28 - World of Goo & Hotel Dusk

Joe investigates how game jams and paying it forward changed the indie scene for the better in World of Goo and Peter hypothesizes about the way monochromatic rotoscoping cuts through colored brushstrokes with Satoshi Okubo's work in Hotel Dusk: Room 215.

TIME STAMPS:

2:11 - GAME 1: WORLD OF GOO

18:28 - Composer History: Kyle Gabler

29:28 - Critical Track #1

32:00 - Critical Track #2

34:06 - Critical Track #3

36:29 - Critical Track #4

38:53 - Critical Track #5

40:52 - Cutting Room Floor

44:05 - Transition

45:21 - GAME 2: HOTEL DUSK: ROOM 215

1:02:12 - Composer History: Satoshi Okubo

1:05:13 - Critical Track #1

1:07:31 - Critical Track #2

1:10:12 - Critical Track #3

1:13:32 - Critical Track #4

1:16:11 - Critical Track #5

1:18:36 - Cutting Room Floor

1:23:57 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia