Hello, I am writing to you from a jail cell on the beautiful, tropical Isle Delfino. I know that may sound like I am in a setting most would only dream, full of swaying palm trees, sunny beaches, and drinks that are five types of alcohol dumped into a coconut, but I regret to inform you that I am having no such experience. Upon disembarking the plane I was immediately arrested for a crime committed by somebody who could by certain definitions maybe sort of look like me (which side note: could also be grounds for a discrimination lawsuit) and was thrown into a dingy prison likely to rot away while my girlfriend (unofficial) is allowed to wander free. It is damaging to my reputation, an infringement on my rights, and really harshing the vibe of my vacation. I am sending this episode of Smashterpieces talking about the 2002 Nintendo GameCube title Super Mario Sunshine, in the hopes that you will take up my case as an attorney. You may be hesitant given my record, but hopefully the discussion of why the platforming in this game feels so off, why the aesthetic is both strong but has its drawbacks, and why the music is overall pretty decent will change your mind. I hope to hear from you soon, otherwise I fear the gallows may be in my future.
Join us next time as we shift our perspective into first person for Smashterpiece #41: Metroid Prime
Our list of games can be found here!
You can watch Melanie and Joe stream these games here.
Smashterpieces is brought to you by Anonymous Dinosaur and Nintendo World Report, editing assistance is provided by Peter Spezia.