Shou-GO is a prototype for a gacha-style game where the player spends gems to draw a random card representing a fictional family’s lore. This game was made as part of an April Fool’s Joke and was never meant to be expanded upon, however this project was a good learning experience in working from the design of somebody else as well as learning how to do various functions in Unity and C#, such as randomizing the cards.
All art assets for this game were produced by Anneke Weweler.
You can download and play Shou-GO here.