OSC 34 - Ni No Kuni & Links Awakening

Joe dives into a world of collaboration between Level-5 and Studio Ghibli in Ni no Kuni: Wrath of the White Witch and Peter wakes up on Koholint Island to free the Wind Fish with Minako Hamano's work in The Legend of Zelda: Link's Awakening.

TIME STAMPS:

1:51 - Composer Headlines

4:42 - GAME 1: GEARS OF WAR

28:10 - Composer History: Kevin Riepl

41:44 - Critical Track #1

43:48 - Critical Track #2

46:04 - Critical Track #3

48:20 - Critical Track #4

50:27 - Critical Track #5

52:12 - Cutting Room Floor

58:09 - Transition

59:17 - GAME 2: EARTHBOUND

1:18:22 - Composer History: Keiichi Suzuki

1:25:24 - Critical Track #1

1:27:27 - Critical Track #2

1:29:46 - Critical Track #3

1:31:50 - Critical Track #4

1:33:58 - Critical Track #5

1:37:34 - Cutting Room Floor

1:42:20 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 33 - Gears of War & Earthbound

Peter revs up the chainsaw in his Lancer rifle to deal with the Locust horde in Gears of War and Joe harnesses his latent psychic abilities to stop the apocalypse with Keiichi Suzuki's work in Earthbound.

TIME STAMPS:

1:17 - Composer Headlines

3:28 - GAME 1: GEARS OF WAR

21:19 - Composer History: Kevin Riepl

28:46 - Critical Track #1

30:21 - Critical Track #2

32:07 - Critical Track #3

34:02 - Critical Track #4

35:47 - Critical Track #5

37:24 - Cutting Room Floor

40:48 - Transition

41:43 - GAME 2: EARTHBOUND

1:09:06 - Composer History: Keiichi Suzuki

1:13:36 - Critical Track #1

1:15:13 - Critical Track #2

1:17:00 - Critical Track #3

1:18:42 - Critical Track #4

1:21:35 - Critical Track #5

1:23:43 - Cutting Room Floor

1:28:18 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 32 - Batman: Arkham City & Assassins Creed II

Joe becomes the night by gliding over Gotham and dealing with an open villain prison in Batman: Arkham City and Peter uses double hidden blades to stab through Italian treachery with Jesper Kyd's work in Assassin's Creed II.

TIME STAMPS:

2:24 - Composer Headlines

7:00 - GAME 1: BATMAN: ARKHAM CITY

34:09 - Composer History: Nick Arundel

38:07 - Critical Track #1

39:57 - Critical Track #2

41:54 - Critical Track #3

43:34 - Critical Track #4

46:46 - Critical Track #5

50:44 - Cutting Room Floor

55:03 - Transition

56:02 - GAME 2: ASSASSIN'S CREED II

1:16:20 - Composer History: Jesper Kyd

1:26:25 - Critical Track #1

1:28:59 - Critical Track #2

1:31:19 - Critical Track #3

1:33:44 - Critical Track #4

1:36:09 - Critical Track #5

1:38:53 - Cutting Room Floor

1:44:24 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

Darren Korb Interview (BONUS TRACKS)

We talk to video game composer Darren Korb (Bastion, Transistor, Pyre, Hades) and ask about his origin, creative process, and favorite tracks. Also, what does he think of the Critical Five tracks from our Bastion episode?

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 31 - Paper Mario TTYD & Until Dawn

Peter embraces the positive jumping energy within the last game of its kind in Paper Mario: The Thousand-Year Door and Joe weaves a web of consequences in a high-school slasher adventure with Jason Graves' work in Until Dawn.

TIME STAMPS:

2:03 - GAME 1: PAPER MARIO: THE THOUSAND-YEAR DOOR

20:46 - Composer History: Yuka Tsujiyoko

26:16 - Critical Track #1

28:44 - Critical Track #2

31:43 - Critical Track #3

34:01 - Critical Track #4

37:17 - Critical Track #5

39:07 - Cutting Room Floor

47:03 - Transition

48:04 - GAME 2: UNTIL DAWN

1:16:18 - Composer History: Jason Graves

1:20:07 - Critical Track #1

1:22:16 - Critical Track #2

1:24:05 - Critical Track #3

1:26:03 - Critical Track #4

1:28:34 - Critical Track #5

1:32:53 - Cutting Room Floor

1:38:30 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 30 - Chrono Trigger & Life is Strange

Joe travels through time to present one of the most revered games and soundtracks ever made in Chrono Trigger and Peter mulls over the consequences of the butterfly effect through a high school lens with Jonathan Morali's work in Life Is Strange.

TIME STAMPS:

2:05 - GAME 1: CHRONO TRIGGER

28:17 - Composer History: Yasunori Mitsuda

43:28 - Critical Track #1

44:57 - Critical Track #2

48:09 - Critical Track #3

50:50 - Critical Track #4

52:45 - Critical Track #5

55:26 - Cutting Room Floor

1:04:14 - Transition

1:05:17 - GAME 2: LIFE IS STRANGE

1:26:14 - Composer History: Jonathan Morali

1:31:00 - Critical Track #1

1:33:33 - Critical Track #2

1:37:12 - Critical Track #3

1:40:59 - Critical Track #4

1:43:25 - Critical Track #5

1:47:03 - Cutting Room Floor

1:56:36 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 29 - Uncharted 3 & Celeste

Peter looks into how a TV bounty hunter's adventures inspired the score for a globe-trotting video game hero in Uncharted 3: Drake's Deception and Joe reflects on the synergy between climbing a mountain and overcoming your inner struggles with Lena Raine's work in Celeste.

TIME STAMPS:

1:32 - GAME 1: UNCHARTED 3: DRAKE'S DECEPTION

22:34 - Composer History: Greg Edmonson

29:58 - Critical Track #1

32:13 - Critical Track #2

34:20 - Critical Track #3

37:24 - Critical Track #4

39:46 - Critical Track #5

42:32 - Cutting Room Floor

47:11 - Transition

48:00 - GAME 2: CELESTE

1:08:10 - Composer History: Lena Raine

1:19:28 - Critical Track #1

1:21:20 - Critical Track #2

1:23:34 - Critical Track #3

1:26:29 - Critical Track #4

1:28:51 - Critical Track #5

1:33:13 - Cutting Room Floor

1:42:59 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 28 - World of Goo & Hotel Dusk

Joe investigates how game jams and paying it forward changed the indie scene for the better in World of Goo and Peter hypothesizes about the way monochromatic rotoscoping cuts through colored brushstrokes with Satoshi Okubo's work in Hotel Dusk: Room 215.

TIME STAMPS:

2:11 - GAME 1: WORLD OF GOO

18:28 - Composer History: Kyle Gabler

29:28 - Critical Track #1

32:00 - Critical Track #2

34:06 - Critical Track #3

36:29 - Critical Track #4

38:53 - Critical Track #5

40:52 - Cutting Room Floor

44:05 - Transition

45:21 - GAME 2: HOTEL DUSK: ROOM 215

1:02:12 - Composer History: Satoshi Okubo

1:05:13 - Critical Track #1

1:07:31 - Critical Track #2

1:10:12 - Critical Track #3

1:13:32 - Critical Track #4

1:16:11 - Critical Track #5

1:18:36 - Cutting Room Floor

1:23:57 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 27 - Street Fighter V & Dragon Ball FighterZ

Peter dissects the struggles of a difficult fighting game launch under tremendous expectations in Street Fighter V: Arcade Edition and Joe praises the ideal realization of his favorite anime of all time with Toshiyuki Kishi's work in Dragon Ball FighterZ.

TIME STAMPS:

2:17 - GAME 1: STREET FIGHTER V: ARCADE EDITION

19:25 - Composer History: Masahiro Aoki

27:21 - Critical Track #1

29:53 - Critical Track #2

32:09 - Critical Track #3

35:15 - Critical Track #4

37:04 - Critical Track #5

39:41 - Cutting Room Floor

48:48 - Transition

50:09 - GAME 2: DRAGON BALL FIGHTERZ

1:17:11 - Composer History: Toshiyuki Kishi

1:20:44 - Critical Track #1

1:22:13 - Critical Track #2

1:24:03 - Critical Track #3

1:26:33 - Critical Track #4

1:29:09 - Critical Track #5

1:31:29 - Cutting Room Floor

1:37:58 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 26 - Florence & Fire Emblem Awakening

Joe highlights the wonderful simplicity of a 30-minute mobile game's emotional score in Florence and Peter uncovers the casually romantic efforts to save a strategy RPG series on the brink with Rei Kondoh's work in Fire Emblem Awakening.

TIME STAMPS:

2:07 - GAME 1: FLORENCE

20:31 - Composer History: Kevin Penkin

29:04 - Critical Track #1

31:11 - Critical Track #2

32:56 - Critical Track #3

34:56 - Critical Track #4

37:10 - Critical Track #5

40:21 - Cutting Room Floor

45:30 - Transition

47:00 - GAME 2: FIRE EMBLEM AWAKENING

1:05:57 - Composer History: Rei Kondoh

1:10:16 - Critical Track #1

1:12:53 - Critical Track #2

1:15:24 - Critical Track #3

1:18:16 - Critical Track #4

1:20:28 - Critical Track #5

1:22:34 - Cutting Room Floor

1:28:44 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 25 - Heavy Rain & Marvels Spider-Man

Peter unravels the secrets of the Origami Killer with a tragic film-like score in Heavy Rain and Joe dives into Insomniac's efforts to portray the world's most famous superhero in John Paesano's work in Marvel's Spider-Man.

TIME STAMPS:

2:38 - GAME 1: HEAVY RAIN

31:09 - Composer History: Normand Corbeil

38:14 - Critical Track #1

43:06 - Critical Track #2

47:39 - Critical Track #3

51:03 - Critical Track #4

53:30 - Critical Track #5

40:30 - Cutting Room Floor

59:55 - Transition

1:00:47 - GAME 2: MARVEL'S SPIDER-MAN

1:27:17 - Composer History: John Paesano

1:35:32 - Critical Track #1

1:37:45 - Critical Track #2

1:41:38 - Critical Track #3

1:43:53 - Critical Track #4

1:45:56 - Critical Track #5

1:52:49 - Cutting Room Floor

2:04:14 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 24 - Kirby 64 & Undertale

Joe cherishes Christmas memories with his sister as powers are combined in Kirby 64: The Crystal Shards and Peter explores the leitmotifs involved with sparing monsters in Toby Fox's work in Undertale.

TIME STAMPS:

2:04 - GAME 1: KIRBY 64: THE CRYSTAL SHARDS

21:07 - Composer History: Jun Ishikawa

26:40 - Critical Track #1

28:53 - Critical Track #2

32:16 - Critical Track #3

33:34 - Critical Track #4

36:49 - Critical Track #5

40:30 - Cutting Room Floor

47:15 - Transition

48:50 - GAME 2: UNDERTALE

1:08:11 - Composer History: Toby Fox

1:15:26 - Critical Track #1

1:17:37 - Critical Track #2

1:19:37 - Critical Track #3

1:22:08 - Critical Track #4

1:24:26 - Critical Track #5

1:27:06 - Cutting Room Floor

1:43:00 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 23 - Final Fantasy VI & Super Mario Land

Peter raves about a legendary RPG's opera that is compressed onto a Super Famicom sound chip in Final Fantasy VI and Joe pushes the boundaries of Game Boy launch title music in Hirokazu "Hip" Tanaka's work in Super Mario Land.

TIME STAMPS:

2:04 - GAME 1: FINAL FANTASY VI

27:14 - Composer History: Nobuo Uematsu

38:51 - Critical Track #1

40:39 - Critical Track #2

42:23 - Critical Track #3

45:39 - Critical Track #4

47:38 - Critical Track #5

50:43 - Cutting Room Floor

56:41 - Transition

58:54 - GAME 2: SUPER MARIO LAND

1:14:58 - Composer History: Hirokazu "Hip" Tanaka

1:28:01 - Critical Track #1

1:30:00 - Critical Track #2

1:31:54 - Critical Track #3

1:33:33 - Critical Track #4

1:36:13 - Critical Track #5

1:38:31 - Cutting Room Floor

1:43:00 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 22 - Yakuza 0 & Super Mario 3D World

Joe tells the tale of two upstarts in 1988 Japan who are yearning to become legends in Yakuza 0 and Peter explores big band jazz with cats in Mahito Yokota's work in Super Mario 3D World.

TIME STAMPS:

3:44 - GAME 1: YAKUZA 0

24:32 - Composer History: Hidenori Shoji

28:37 - Critical Track #1

31:09 - Critical Track #2

34:11 - Critical Track #3

36:43 - Critical Track #4

39:32 - Critical Track #5

43:01 - Cutting Room Floor

57:02 - Transition

58:12 - GAME 2: SUPER MARIO 3D WORLD

1:11:02 - Composer History: Mahito Yokota

1:19:11 - Critical Track #1

1:21:01 - Critical Track #2

1:22:43 - Critical Track #3

1:24:17 - Critical Track #4

1:26:50 - Critical Track #5

1:29:31 - Cutting Room Floor

1:36:56 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 21 - Symphony of the Night & A Hat in Time

Peter covers the wide variety of musical genres found through environment inversion in Castlevania: Symphony of the Night and Joe wanders through a cute-as-heck world to collect pieces of time in Pascal Michael Stiefel's work in A Hat in Time.

TIME STAMPS:

1:44 - GAME 1: CASTLEVANIA: SYMPHONY OF THE NIGHT

17:29 - Composer History: Michiru Yamane

26:31 - Critical Track #1

28:15 - Critical Track #2

29:56 - Critical Track #3

31:53 - Critical Track #4

33:52 - Critical Track #5

35:41 - Cutting Room Floor

39:16 - Transition

40:08 - GAME 2: A HAT IN TIME

52:27 - Composer History: Pascal Michael Stiefel

57:14 - Critical Track #1

58:52 - Critical Track #2

1:01:42 - Critical Track #3

1:04:27 - Critical Track #4

1:07:13 - Critical Track #5

1:09:13 - Cutting Room Floor

1:13:27 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 20 - Kid Icarus Uprising & Danganronpa 2

Joe praises the Smash Bros.-inspired all-star composing team in Kid Icarus Uprising and Peter gets tropical for a hot-pink, blood-splattered battle royale in Masafumi Takada's work in Danganronpa 2: Goodbye Despair.

TIME STAMPS:

2:46 - GAME 1: KID ICARUS UPRISING

26:30 - Composer History: Motoi Sakuraba

37:38 - Critical Track #1

40:08 - Critical Track #2

42:15 - Critical Track #3

44:43 - Critical Track #4

46:46 - Critical Track #5

48:34 - Cutting Room Floor

54:10 - Transition

54:53 - GAME 2: DANGANRONPA 2: GOODBYE DESPAIR

1:15:51 - Composer History: Masafumi Takada

1:23:24 - Critical Track #1

1:26:02 - Critical Track #2

1:28:15 - Critical Track #3

1:30:18 - Critical Track #4

1:32:28 - Critical Track #5

1:35:35 - Cutting Room Floor

1:40:23 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 19 - Pokemon Diamond/Pearl & Persona 3

Peter riffs on Sinnoh's snow, jazz, and heavy bass themes from Pokémon Diamond/Pearl and Joe visits the Dark Hour to explore the English rap stylings of Lotus Juice's work in Persona 3.

TIME STAMPS:

1:55 - GAME 1: POKÉMON DIAMOND/PEARL

20:08 - Composer History: Go Ichinose

28:21 - Critical Track #1

32:01 - Critical Track #2

34:42 - Critical Track #3

36:18 - Critical Track #4

38:31 - Critical Track #5

40:38 - Cutting Room Floor

49:32 - Transition

51:02 - GAME 2: PERSONA 3

1:14:55 - Composer History: Lotus Juice

1:26:11 - Critical Track #1

1:28:22 - Critical Track #2

1:31:01 - Critical Track #3

1:33:45 - Critical Track #4

1:36:29 - Critical Track #5

1:39:42 - Cutting Room Floor

1:48:44 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 18 - Stardew Valley & Animal Crossing: New Leaf

Joe personally connects with the one-man effort of creating the life and farm simulation of Stardew Valley and Peter mourns the loss of his save file and anthropomorphic animal friends in Manaka Kataoka's work in Animal Crossing: New Leaf.

TIME STAMPS:

1:45 - GAME 1: STARDEW VALLEY

3:52 - Composer History: Eric Barone

22:31 - Critical Track #1

24:41 - Critical Track #2

26:49 - Critical Track #3

29:07 - Critical Track #4

30:56 - Critical Track #5

34:22 - Cutting Room Floor

42:16 - Transition

43:40 - GAME 2: ANIMAL CROSSING: NEW LEAF

1:04:51 - Composer History: Manaka Kataoka

1:15:07 - Critical Track #1

1:16:48 - Critical Track #2

1:18:29 - Critical Track #3

1:20:27 - Critical Track #4

1:22:22 - Critical Track #5

1:24:23 - Cutting Room Floor

1:32:59 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 17 - Sonic Adventure 2 & Super Mario 64

Peter reminisces about the rocking guitar tunes in his favorite game while growing up in Sonic Adventure 2 and Joe pays tribute to the game that brought an industry into the third dimension alongside Koji Kondo's work in Super Mario 64.

TIME STAMPS:

1:26 - GAME 1: SONIC ADVENTURE 2

15:19 - Composer History: Jun Senoue

24:42 - Critical Track #1

26:40 - Critical Track #2

28:42 - Critical Track #3

32:24 - Critical Track #4

34:00 - Critical Track #5

36:30 - Cutting Room Floor

40:03 - Transition

41:16 - GAME 2: SUPER MARIO 64

58:36 - Composer History: Koji Kondo

1:11:36 - Critical Track #1

1:14:27 - Critical Track #2

1:16:05 - Critical Track #3

1:18:50 - Critical Track #4

1:21:32 - Critical Track #5

1:23:52 - Cutting Room Floor

1:28:48 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia

OSC 16 - Jet Set Radio & DOOM (2016)

Joe presents a funky mix of beats with aged voice sampling in Jet Set Radio & Jet Set Radio Future and Peter analyzes the channeling of corrupted audio energy through a created synth instrument in Mick Gordon's work on DOOM (2016).

TIME STAMPS:

2:18 - GAME 1: JET SET RADIO / FUTURE

16:49 - Composer History: Hideki Naganuma

27:57 - Critical Track #1

30:02 - Critical Track #2

31:38 - Critical Track #3

33:53 - Critical Track #4

36:07 - Critical Track #5

37:56 - Critical Track #6

39:24 - Cutting Room Floor

44:16 - Transition

46:03 - GAME 2: DOOM (2016)

59:55 - Composer History: Mick Gordon

1:18:51 - Critical Track #1

1:20:48 - Critical Track #2

1:22:45 - Critical Track #3

1:24:16 - Critical Track #4

1:26:16 - Critical Track #5

1:28:22 - Cutting Room Floor

1:32:33 - Outro

Original Soundchat is a production of Anonymous Dinosaur and Rhymes With Asia